Technostalgic milestone accomplishments:
Hello, I'm Isaiah.
I'm originally from Seattle, WA, but have lived all over the US in the past few years: Washington, Oregon, New Hampshire, Michigan, and now I'm in Colorado.
As of 2020 I have been teaching myself about video game development for 10 years, I started during my sophomore year in high school thanks to my good friend at the time. He got me into the programming side of development, starting out with Microsoft's (unfortunately) discontinued XNA Framework.
After I got comfortable with that, which took me the better part of three or so years, I decided that it was time to step it up, and I competed in the 27th Ludum Dare Competition. All the positive feedback I received just encouraged me to get even more into video game development. I ended up making Zero Gravity Freerun which ranked 20th in "fun" and 41st over all, which was much better than I ever dreamed of doing.
I eventually got my Associate's degree studying computer science, even though it took me four years to complete. All the while I was learning as much as I could about game programming and making all sorts of little knick knacks and test demos. During that time I expanded my code vocabulary from just C# with XNA, to the more basic aspect of C#'s .NET framework and studied a few other interpreted languages such as JavaScript and Python. I also messed around with C++ and SFML for a bit but didn't manage to make any impressive projects with that. The language that I enjoyed the most was JavaScript. Not because of the JavaScript, but because it was ridiculously easy to make simple front-end video games that are accessible to virtually everyone without even having to download an executable.
You also may know of me as the former lead programmer for The Untold Legacy.
I have, however, been secretly working on a MonoGame project under the radar for a while now, that I would describe as my "Dream Game" and I hope to one day release it as a full game.
Enjoy :)